Sc3-plugins and BenoitLib have to be installed manually.I hacked together a granular app in Supercollider during the July iteration of the Monthly Music Hackathon in NYC. I use ddwSnippets to realise musical ideas more quickly when performing, especially using Ugens or patterns that have a lot of arguments, without having to copy-paste from a 'template' file containing the snippets. I've found snippets are very useful for any piece of text that will be typed multiple times during a performance, or to lay the groundwork for 'basic' musical patterns without having to write them from scratch (see my comments in 0-2 about SuperCollider's verbosity). ddwSnippets QuarkĭdwSnippets is a 'Rudimentary snippets facility for ScIDE, implemented in sclang'. I'd recommend always running StageLimiter unless you have a specific reason not to anyway, as an amplitude value that is accidentally out by a factor of ten can be really painful. StageLimiter doesn't really have any effect on the sound the server makes unless you exceed an amplitude of +/- 1 (the top and bottom of the default SuperCollider scope), and when you do push harder than that, you can use it creatively to get 'side-chaining' type effects. BatLib QuarkīatLib contains StageLimiter, a class that puts a basic limiter across all sounds in the SuperCollider server. The class I use from this quark is Pbjorklund2, which gives an array of durations for euclidean rhythms. I've found Euclidean rhythms a great way to program rhythm that is dynamic and interesting, but also sits well within a set of metric dance music. A verbal explanation of this doesn't really do it any justice, so I'd encourage you to use this cool web app which visually and aurally explains what these rhythms are. The Bjorklund quark implements Euclidean Rhythms, a concept outlined in this paper, involving taking a number of onsets and a number of possible steps, and spaces out the onsets as equally as possible in the given number of steps.
#Supercollider gui install#
Quarks can be installed from within SuperCollider, either by installing them manually ( Quarks.install('BatLib') for example), or using Quarks.gui to bring up a gui install them there. There's also some super useful stuff in BenoitLib for collaborative performance which I have used before in a performance with Shelly Knotts, including MandelHub and MandelClock Quarks It's a small part of the extension but is totally invaluable for my performances. The main tool I install this for is Pkr, a pattern proxy for synchronising control rate Ugens inside of patterns, which is a technique I will be covering in this repo. Produces a 'degradation' effect from slight dropouts all the way to isolated spluttering.Ī set of SuperCollider extensions used by Benoît and the Mandelbrots. I don't really have a lot more to say about it.Īn effect for dropping sections of waveforms in either a deterministic or random fashion.
Sounds good both in moderation and absurdity.Ī savage distortion. Great both as a scuzzy-sounding filter on existing sounds and when pushed into self oscillation to make rich drones. Can also get really wild at unusual frequencies.Ī really fantastic sounding digitally-modelled analog filter.
SmoothDecimator has a smoothing option to take some of the digital bite out of the bitcrushing sound.Īlternatives to SuperCollider's native Saw and Pulse Ugens, which alias much less, use less CPU and sound an awful lot better especially during additive synthesis. Particularly useful when dealing with speech and sampling - I've used them to 'reconstruct' speech using existing samples.ĭecimator and SmoothDecimator Bitcrushing effect Ugens for that classic digital destruction sound. Particular tools from sc3-plugins I use regularly: Some of the sc3-plugins are fairly scantily-documented, and fall into the 'sounds cool, but no idea what it does or how it works' category. Sc3-plugins is a mixed bag of tools, and contains a lot of things I don't use, but it's pretty essential for getting the most out of SuperCollider. An installation extends the functionality of SuperCollider by additional UGens that run on scsynth, the SuperCollider audio synthesis server.'
#Supercollider gui generator#
'This repository contains the community collection of unit generator plugins for SuperCollider. See the sc3-plugins readme on GitHub for more information. Note sc3-plugins have to be compiled on Linux. ExtensionsĮxtensions have to be inserted into SuperCollider manually. If you want to be able to use all of the resources in this repo, you should install them.
Here is a list of Extensions and Quarks that are crucial to my live performances.